Its modding system was an accessible way to learn game design, and the popular Garry’s Mod let people pose and move characters to make videos and comics. Half-Life 2 was extraordinarily extensible. But now that we’ve gotten those plaudits out of the way, let’s talk about Half-Life’s other glorious afterlife: the fan works. Many among us loved the first two games, are still bitter about the loss of Half-Life 3, and are tentatively optimistic about the upcoming Half-Life: Alyx, the first full-length game in the series since 2004. Okay, let’s acknowledge this: the Half-Life series was mechanically and narratively transformative for the first-person shooter genre and gaming as a whole.
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